Activation Graph System
Available in Unity asset store: Audio Controller
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The audio controller is made for the purpose to support all audio domains for game development. It comes with a preconfigured audio controller, which covers the main domains in game development. The audio sources, the images are all created by myself and can be used without any copyright violations.
Components:
- Music controller
- Sound effect controller
- Ambient sound controller
- Audio filter manager
- Object pooling system
- Clock
- Timer manager
- Audio tester
Features:
- Cross fading
- Ducking
- Dynamic audio filter assignment
- Visual representation for ambient audio sources in the scene
- Pooling audio source based prefabs for fast instantiation and limiting instantiations
- Clock for pausing the audio controller and timer
- Ducking for all kind of controller
- Fading between audio clips
- Fade ducking
- Change attributes on controller level, play list level or for certain audio sources
- Looping for ambient sources and sound effect sources
- Disable ambient audio sources outside of the listener range
- Audio tester for fine tuning, testing how different sound are mixed together
- Unity mixer can be assigned to controller and must not be assigned to each audio sources separately
The audio controller is made for the purpose to support all audio domains for game development. It comes with a preconfigured audio controller, which covers the main domains in game development. The audio sources, the images are all created by myself and can be used without any copyright violations.
Components:
- Music controller
- Sound effect controller
- Ambient sound controller
- Audio filter manager
- Object pooling system
- Clock
- Timer manager
- Audio tester
Features:
- Cross fading
- Ducking
- Dynamic audio filter assignment
- Visual representation for ambient audio sources in the scene
- Pooling audio source based prefabs for fast instantiation and limiting instantiations
- Clock for pausing the audio controller and timer
- Ducking for all kind of controller
- Fading between audio clips
- Fade ducking
- Change attributes on controller level, play list level or for certain audio sources
- Looping for ambient sources and sound effect sources
- Disable ambient audio sources outside of the listener range
- Audio tester for fine tuning, testing how different sound are mixed together
- Unity mixer can be assigned to controller and must not be assigned to each audio sources separately